Plain language, no legal maze
What the app remembers, and what it doesn't.
Individual player positions are never stored - live-only, gone when the game ends.
End-of-game records are team-level summaries only.
The database, honestly
What the database actually stores.
- Positionsone row per player, upserted in place every time you move, wiped the moment the game ends - never a history, never a track.
- Games, teams, playersone row each, for as long as the game is running - deleted with it.
- Accountsplayers have none. Every phone gets one anonymous device ID; nothing behind it identifies you.
- Organizer emailsnot collected yet. Coming when organizer accounts ship, for the people running games - never for players.
Crash reporting - the honest version
The beta ships with a crash-reporting SDK (Sentry) compiled in but switched OFF - no endpoint is configured, nothing is sent anywhere. If we ever switch it on it will collect crash logs only, never screen recordings (the SDK's session-replay module exists and stays disabled - live-map PII is not a thing we gamble with), and this page will say so before the build that does it ships.
Free during the beta. Here's the honest math.
Right now everything is open - any game size, every knob, zero cost. That's the field test, and you're part of it.
At launch: players never pay. Ever. Games up to 20 stay free. Bigger games pay by headcount - because a 40-player Sunday costs us real server money every hour it runs, and the organizer already collects entry fees at the gate. That's the whole business model: we charge the people we cost money, and nobody can buy an advantage.
Who's actually behind this
Sky Labs Ltd, Plovdiv, Bulgaria. Questions about your data go to contact@skylabs.foo.